A pin is a situation brought on by an attacking piece in which a defending piece cannot move without exposing a more valuable defending piece on its other side to capture by the attacking piece.
- Only pieces that can move an indefinite number of squares in a horizontal, vertical, or diagonal line such as bishops, rooks and queens, can pin opposing pieces. Kings, knights, and pawns cannot pin.
The purpose of a successful Pin is to:
2. Force an exchange of pieces of equal value.
3. Gain a material advantage.
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