A battery is an offensive tactic where 2 or more pieces can move and attack along a shared path, situated on the same rank, file, or diagonal.
- Batteries on the ranks or files are made up of either Rooks only, or Rook(s) and a Queen.
- Batteries on the Diagonals are made up of either Bishops only, or a Bishop and a Queen.
The purpose of a successful Battery Attack is to either:
2. Build up a majority of powerful pieces, in order to gain in the exchanges.
Diagram 1
Below is a real life example of a game where black was losing materially, but managed to use a battery attack to win the game and swindle his opponent out of a much deserved win.
Below are several diagrams of
positions involving the battery tactic.
A green colored box represents the Attacking Piece(s)
A blue colored box represents the Path of Attack
A red colored box represents the Target(s) of the Attack
positions involving the battery tactic.
A green colored box represents the Attacking Piece(s)
A blue colored box represents the Path of Attack
A red colored box represents the Target(s) of the Attack
Diagram 1
Battery attack with dual rooks
Battery Tactic Problem #1
Game Information
--Black's 34th move was setting up the final cell of the battery on E8.
--White's 35th move in the game was a pawn capture on the G4.
Problem 1: What is black's 35th swindle move?
Problem 2: How could white respond to black's 35th move?
Problem 3: What is black's 36th move and checkmate after white misses its chance to win?
Problem 4: What lessons do we learn from both black's technique and from white's negligence?
Bonus Problem: If white and black both played their best what is white's quickest checkmate strategy?
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